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abyssal tiefling

The spell can levitate a target that weighs up to 500 pounds. For example, you might suggest that a knight give her warhorse to the first beggar she meets. Once you reach 3rd level, you can cast the hellish Rebuke spell once per day as a 2nd-level spell. On the other hand, abyssal tieflings possess similar traits but with very clear differences; their skin is generally Sulfur Yellow, Grey or Yellow Green, they have tails, but have a spine on the end instead of a fork. Duration: Concentration, up to 1 hour. You gain 5 temporary hit points for the duration. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. 1st-level Evocation Tieflings were also proud and secretive by nature and possessed a dark demeanor. Most abyssal tieflings appear to be normal humans with small horns protruding from their scalps. The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. Only magic and the warmth of hope keeps lights aglow when dread things prowl. At Higher Levels. Taking a new look at the tiefling race, this article breaks down the Player’s Handbook tiefling into a modular variant, allowing players to create tiefling characters tied to either a diabolic or a demonic ancestry. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. You instantaneously cause an unlocked door or window to fly open or slam shut. All that and more, in this supplement for D&D 5e. 1st-level Enchantment The hand can’t attack, activate magic items, or carry more than 10 pounds. The great miser Mammon loves coins above all else. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. However, those whose chaotic bloodline is especially potent bear strange physical mutations that inspire fear and disgust in common folk. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. The evil of their heritage is plainly visible in their features, and as far as most people are concerned, a tiefling could very well be a devil straight from the Nine Hells. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result. When the spell ends, the creature knows it was charmed by you. Duration: Until dispelled. Components: V, S Components: V, S When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st. Duration: Instantaneous. Your Strength score increases by 1, and your Charisma score increases by 2. Bone Tiefling . You know the thaumaturgy cantrip. 1st-level Necromancy You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Range: 60 feet Appearance. 2nd-level Transmutation Components: V, S Duration: Up to 1 hour. You create a sound or an image of an object within range that lasts for the duration. Charisma is your spellcasting ability for them. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! Others sought to learn more and to emulate these evil deeds. Charisma is your spellcasting ability for these spells. On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Charisma is your spellcasting ability for these spells. Hellish Resistance. The tend to be curious and impulsive, they can act before thinking. Most Abyssal tiefling attempt to deny the darkness control however the rare few give into the darkness. Tieflings linked to this layer can corrupt others both physically and psychically. Experience the world of Midgard in a whole new way! On a failed save, it pursues the course of action you described to the best of its ability. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. Alignment. The charmed creature regards you as a friendly acquaintance. Not all Tieflings are of Infernal descent. Casting Time: 1 action Range: Touch Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see Range: Touch People tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. These spines act as a replacement hair and often stand on end when the tiefling is angry, occasionally ripping the clothes they're wearing if they lose control entirely. Components: V Unlike half-fiends, tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious. The Dungeon Master may permit the following variants for your tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive. The darts all strike simultaneously, and you can direct them to hit one creature or several. A master manipulator, Fierna grants tieflings tied to her forceful personalities. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. The disk remains for the duration, and can hold up to 500 pounds. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. They also have red or black horns and sharp pointed ears. Enter your email address below and get Kobold Courier deliveries in your inbox twice a month! The creature becomes stable. Most newer books are in the original electronic format. Each dart hits a creature of your choice that you can see within range. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Abyssal Tiefling Racial Traits. Some did this through constantly doing good, as though to make up for the evil that begot them. When the spell ends, the target floats gently to the ground if it is still aloft. Perhaps you are a decendent of Juiblex, with semi-translucent skin and horns that grow down like dripping water. Your tiefling might not look like other tieflings. Casting Time: 1 action /gs_flipbook/flip.php?xml=/demo_xml/308735.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/308735-sample.pdf, Customers Who Bought this Title also Purchased, Hi there. Both download and print editions of such books should be high quality. If the condition isn’t met before the spell expires, the activity isn’t performed. On a success, the spell ends. Corrupting Gaze. One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. Abyssal tieflings, however, might present as they did in older editions. You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. Components: V, S, M (a drop of bitumen and a spider) With one duplicate, you must roll an 11 or higher. Range: Self (15-foot cone) Its knowledge and ancient secrets can be a very tempting offer to those who hear the soft whispers of the Dark within their souls. When you reach 3rd level, you can also cast a 1st-level spell. Join us as a Warlock Patron and get access to these new and incredible options well before anyone else does! Duration: Concentration up to 1 hour. Components: V, S On a success, the spell ends. Abyssal Tiefling. Your base walking speed is 30 feet. Legacy of Maladomini. Casting Time: 1 action Abyssal Tiefling Racial Traits. 2nd-level Transmutation Duration: Concentration, up to 1 round. All that and more, in this supplement for D&D 5e. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. You have resistance to fire damage. Enchantment Cantrip Take your favorite fandoms with you and never miss a beat. You alter the appearance of your eyes for 1 minute. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple. You can speak, read, and write Common and Infernal. On a successful save, the creature takes half as much damage and isn’t pushed. I just reconnected the files, they should be available now! At Higher Levels. However, members of other races would find that once they demonstrated friendship and trust towards a tiefling, it would quickly be reciprocated in full. The Abyssal Tieflings are descendents of ancestors who one made deals with the darkness itself, the darkness is a being which is utterly foreign to most mortals.

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