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tiefling pathfinder

Drawn to the adventuring life as a method of escape, they hope to make a better life for themselves, to prove their freedom from their blood’s taint, or to punish a world that fears and rejects them. Tieflings make skilled rogues, powerful wizards and magi, and especially puissant sorcerers as their potent blood empowers them. Level 1. Tieflings might not have an innate tendency toward evil, but many of them end up there. Allizsah, Indranna, Kasidra, Kilarra, Mellisan, Mordren, Nisha. No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits. These variances mean that two tieflings born from two different fiends might have vast differences in appearance. Even so, the mix of Human and fiendish blood is hardly, if ever, ruled by mortal laws, and the result can be oddly beautiful or absolutely terrible, and everything in between. Also known colloquially (and somewhat pejoratively) as hellspawn, they are often distrusted and feared for this evil lineage. Far too often, civilized races shun or marginalize them, while more monstrous ones simply fear and reject them unless forced or cowed into acceptance. Age. But half-elves, half-orcs, fetchlings and—most oddly—aasimars tend to view them as kindred spirits who are too often rejected or who don’t fit into most societies by virtue of their birth. Take your favorite fandoms with you and never miss a beat. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero. Alignment. One tiefling might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone. The Tiefling is one of the races in Pathfinder: Kingmaker, available with the Wildcards DLC. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Only those of common bloodlines or those who manage to divorce their worldview from the inherently selfish, devious, and evil nature of their birth manage to find true acceptance, camaraderie, and common ground among others of their kind. Many clerics pray to or make evil bargains with fiendish powers, devoting body and soul to the insane plans and wicked aims of their despicable patrons. Tiefling Features. Pathfinder Kingmaker Wiki is a FANDOM Games Community. As descendants of velstracs, shackleborn share their progenitors' cruelty and affinity for pain, both their own and inflicting it upon others. Tieflings are planetouched creatures native to Golarion, mostly human, yet with the blood of demons, devils, demodands, or other evil outsiders in their veins. Tieflings rarely integrate into the mortal societies they call home. and fiends. Your Charisma score increases by 2. The fiendish vessel is an archetype of the cleric class, available to tiefling clerics. Tieflings vary greatly in individual appearance from one another, depending not only on the ethnicity of the human parent, but the type of the fiendish parent. For example, a foulspawn tiefling being compared to a pitborn tiefling. Tiefling Wings? Though many creatures just assume that tieflings worship devils and demons, their religious views are as varied as their physical forms. Character optimization guide for the Pathfinder 2e Tiefling. Typically, these qualities hearken back in some way to the manner of fiend that spawned the tiefling’s bloodline, but even then the admixture of human and fiendish blood is rarely ruled by sane, mortal laws, and the vast flexibility it produces in tieflings is a thing of wonder, running the gamut from oddly beautiful to utterly terrible. The Tiefling is one of the races in Pathfinder: Kingmaker, available with theWildcards DLC. Core Race Random Starting Ages; Race Adulthood Intuitive 1 Self-Taught 2 Trained 3; Dwarf: 40 years +3d6 +5d6 +7d6: Elf: 110 years +4d6 +6d6 +10d6: Gnome: 40 years +4d6 +6d6

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