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vulnerability poe

This is on a Slayer Crit Cylone with 100% Impale chance. (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. … There have been several reported bans for breaching the ToS, and I suspect this is the cause. Bosses like shaper/elder now have 60% curse reduction rather than the 80% they had before. Are you shitting me? Vuln + Both: 1. Close It’s opening yourself up to somebody getting closer. hide. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. Vulnerability is a base Active Skill Gems item. Vulnerability Vulnerability Spell, AoE, Duration, Curse, Physical, Hex Radius: 22 Mana Cost: (16-33) Cast Time: 0.50 sec Requires Level 24 Curse all targets in an area, causing them to take increased physical damage. Pride is more physical damage taken, so it's always 39% regardless of how many other increases you have. Pride, being a more modifier, is best utilized when you have some cheaper increased modifiers already. 66% Upvoted. save. Vulnerability stacks with Intimidate, Maim, Flesh & Stone, Worthy Foe, or any other sources of increased physical damage taken. (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. How is this not getting talked about? Vulnerability Vulnerability is a base Active Skill Gems item. And use pride plus a banner with the new blood magic rework. but isn't it strictly worse than vulnerability blasphemy? Right click to remove from a socket. And receiving with an open heart. An ailment is a detrimental effect associated with one or more damage types. report. The values cannot be simply added, as they are doing different things. Is this the first case of "enemies take more" instead of "enemies take increased"? Merveil's Retainer can also cast it, but poe.db doesn't say where they're found. Slightly cheaper option can use essence worm for pride and blasp vulnerability. It’s saying the words that are pressing from the inside. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others." Spell, AoE, Duration, Curse, Physical, Hex. Pride is actually enemies take 39% more damage. both gems provide 39% increased physical damage taken by enemies (except that Pride takes 4 seconds to reach this point where vulnerability is at max effect immediately) EDIT: the Pride gem description says "casts an aura that increases the physical damage nearby enemies take" but the gem text lower down says nearby enemies take X% more physical damage. Last edited by VashSan on Sep 18, 2020, 2:55:36 PM. Poe Vulnerability Vs Punishment. Impresence vulnerability and pride op. Level, Curse gains 10 Doom per second if you Cast this Spell yourself, Cursed enemies take (30-39)% increased Physical Damage, Ailments inflicted on Cursed Enemies deal Damage 20% Faster, Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding (+0.5% per 1% Quality). This site is fan-made and not affiliated with Grinding Gear Games and Garena in any way. You’re character tab is still private, but you probably have added flat fire spell damage somewhere that is making you do more fire damage than your % lightning spell damage. Right click to remove from a socket. Edit: Wait wait wait, + 20% champion taunt + aura effectiveness, 1.39 x effectiveness x 1.3 = 1.8 x aura effectiveness more damage. Your argument "Vulnerability is a STR gem, like many other fire-related gem" is valid, but as I hope my previous post shown, Vulnerability was once able to boost even poison damage, which is an ailment more DEX or DEX-borderline oriented - it still scales with physical damage (STR), and it has sinergy with certain spells (INT). Kindly unhide your char so we can investigate further. vuln blasphemy doesn't work against hexproof maps or hexproof enemies where Pride does work, but as of last league bosses don't have curse resistance anymore so it's at full effect vs. shaper/elder and map bosses. EDIT: THIS IS FUCKING WRONG, "Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. In cases like this it's also good to think of the downsides: You need to get a bunch of Int to use blasphemy. my build wants to make use of Flesh & Stone as well as dread banner for impale chance and impale effect. Anyway, you can try using Physical to Lightning Support too instead of Added Lightning. Pride is more physical damage taken, so it's always 39% regardless of how many other increases you have. 2) Vulnerability: Who is more effective: Necromancer or Whipping Miscreation? Vulnerability is key to connection because it is the courage to be open to another human. Not a huge difference unless you're specifically going for aura scaling, but something worth considering. It's been making all enemies vulnerable to fire. By using our Services or clicking I agree, you agree to our use of cookies. Could also CoH vulnerability. Place into an item socket of the right colour to gain this skill. Add your comment, Cyclone Blood and Sand Gladiator Build Guide (PoE Harvest 3.11), Earthquake Juggernaut Gear, Jewels, and Flasks, Bladestorm Berserker Gear, Jewels, and Flasks, Lacerate Gladiator Passive Skill Tree and Gem Links, Lacerate Gladiator Gear, Jewels, and Flasks, The Incredible Golemancer - Carrion Golems Elementalist Gear, Jewels and Flasks, The Incredible Golemancer - Carrion Golems Elementalist Passive Skill Tree & Gem Links, Spell, AoE, Duration, Curse, Physical, Hex, Requires thru the discussion here it's clear that Pride is better if you have to choose between the two and you can fit a 50% in. I found some lists on the wiki but they do no seem up-to-date. I thought vulnerability was supposed to stack multiplicatively with my phys damage, but PoB seems … Any idea why it's inflicting the wrong thing??? U should use Punishment instead of Vuln if you hit with melee phys dmg :), New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. (Attributes are Strength, Dexterity, and Intelligence), (Unlucky things are rolled twice and the worst result used), (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Pride works fully on bosses unlike curses and if you have multiple sources of "% increased damage taken" already (Like Intimidate or Vulnerability for example) it would multiply those too since its the only source of "% MORE damage taken". Place into an item socket of the right colour to gain this skill. I've been using wave of conviction on a spell totem with an add lightning support to make enemies vulnerable to lightning damage. Vulnerability Poe Spectre. Poe Vulnerability On Hit Gloves. You take increased physical damage, ailments damage you faster, and attacks against you have a chance to inflict Bleeding. I understand your doubt and I find reasonable to keep it - let's hope they did not made a very big "oopsie". Cookies help us deliver our Services. Question | Answered. I don't know what difference this makes in the calculations. This site is fan-made and not affiliated with Grinding Gear Games and Garena in any way. Curse all targets in an area, causing them to take increased physical damage. Now causes ailments inflicted on cursed enemies to deal damage 20% faster. Our website is made possible by displaying online advertisements to our visitors. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. share. "Increased taken" mods stack additively with each other, and "more taken" mods each multiply separately. Right click to remove from a socket. The base damage for lightning on it is 1050-4399 and fire is only at 456-950s. It lasts 9 seconds) Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies Spell, AoE, Duration, Curse, Physical, Hex. While I would stand my ground on the wording and reiterate the gem did boost ignition at a certain point of its life (albeit with a different and way more common wording), I have to concede that, so far, we never had a generic "Ailments deal damage x% faster/slower". Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, PhysicalSkill, Type91, Type92, Hex, Hit, Attack, Type59, Duration, Type55, DamageOverTime, receive_bleeding_chance_%_when_hit_by_attack, enemy_damaging_ailments_deal_damage_+%_faster_against_self, Active Type: Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, PhysicalSkill, Type91, Type92, Hex. So, pride + intimidate = 1.39 x 1.1 = 1.5 x more taken? so it's quite a bit worse than pride against bosses. Throw a war banner in their also :). so I have limited mana to play with. What are the best options if I want to have vulnerability spectres ? Pride looks good and I'm happy to have a physical aura and not feel like I have to use hatred in every phys build now. Place into an item socket of the right colour to gain this skill. 3) Tank: Looking at Hairy Bonecrusher due to Enduring Cry (high hp and 45% physical resistance). Here is a clarification from Mark_GGG on Reddit about Emberwake, https://www.pathofexile.com/account/view-profile/VashSan/characters, Terms of Use, Privacy Notice and Cookies Notice. Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. Maxtrux, I really appreciate your explanation and dedication, but I already have all the information you're telling me in this post. Is a Spectre tank a waste? (.20 + .16 + .39) = 1.75 = 75% increased damage taken, Pride + Both: 1. (Attributes are Strength, Dexterity, and Intelligence), (Unlucky things are rolled twice and the worst result used), (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Did I overlook something? Spiritual successor to Diablo 2, Press J to jump to the feed. It's also subject to boss curse resistance. 2 comments. Curse all targets in an area, causing them to take increased physical damage. vulnerability also provides bleed chance, maim chance, and extra physical DoT taken over time. The difference between "increased taken" and "more taken" is the same as the difference when those words are used for your own damage mods. I don't mind if the spectre casts the curse or needs to hit. Pride is more physical damage taken, so it's always 39% regardless of how many other increases you have.. Vulnerability stacks with Intimidate, Maim, Flesh & Stone, Worthy Foe, or any other sources of increased physical damage taken. It is no better than an increased modifier if you have no other increased modifiers already (like maim, intimidate, etc). Vulnerability Poe Ring. (.2 + .16) * (1.39) = (1.36) * (1.39) = 1.89 = 89% increased damage taken.

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