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kuva bramma nerf

It's an enormous thick bow with huge AoE and very heavy arrows, it doesn't make sense to have the second fastest draw bow in the game (behind the Rakta Cernos, where the entire point of it is it's quick). Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Thats exactly why they’ll be monitoring it and then nerfing it again once they see it barely affects the usage rates of the Bramma. Yeah, this sounds like it will make the Kuva Bramma far less braindead. It's actually a buff since the secondary explosions are concentrated enough to kill things on their own. The damage was overkill anyway, so I'm 100% happy with this and if anything will make me use the bow more, not less. DE’s track record of nerfing weapons like this is too long and this just feels like a starter nerf. After the Lich is vanquished it will be in the player's Foundryready to claim. I'm not saying that they need to revert the nerfs, I'm saying that they didn't make the RIGHT nerfs. I used Saryn Prime and Atlas Prime, but I had to use like 5 ammo restores during each fight. While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. If they had nerfed the damage of the Kuva Bramma, by say cutting it's damage in half. I will keep my salt to the fact that Astilla still has, for some unknow reason, self-stagger since that update. If you’ve been plugged into the community discourse since the self damage changes, you’ll have seen a lot of discussions about the Kuva Bramma. The bow has enough capacity for it to fit it in the polarized for Vigilante Supplies slot. I don't even notice the nerf. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. So reducing the ammo capacity down to 5 makes the weapon kind of useless. I'd like to remind people that the absurdity of the Bramma prompted the universal radial falloff changes for all AoE weapons. save hide report. Thanks!! By using our Services or clicking I agree, you agree to our use of cookies. In every other part of the Deadlock Protocol I had no trouble with getting enough ammo for the Kuva Bramma. 9 comments . Now that the problem child is getting addressed directly, we're left with universally weak AoE. Honestly one of the most conservative nerfs I've ever seen for what is obviously a blatantly overpowered overused weapon. the ammo issue just made a reason to have carrier. Do you even use the weapon. If it isn't nerfed enough to displace it as the top weapon they will nerf it again. Because, A it's a bow so unless you're running an ammo mutation mod you don't get a lot of ammo for it to begin with. My post or DE's nerf? I use the weapon. So I guess this nerf only really functions as anti-eye cancer. All of its damage, while keeping the ammo the same, then that would have been a better nerf than just cutting it's ammo capacity. But reducing the amount of ammo you get from ammo drops makes it even worse. Cluster Bomb nerf seems okay. But it still hits almost as hard as it did before. But when it came time to fight Protea, because of how the mission functioned, I couldn't get enough ammo for it. Wukong does would barely even notice though I’ve noticed more and more bugs with him on console. Press question mark to learn the rest of the keyboard shortcuts, Violent, Unstable and Hot AF; Valkyr best girl. It obviously deserves a nerf but I'm unsure how negative these will be in practice & I hope it isn't being destroyed. This doesn't really feel like the nerf I expected on reading the title. It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere. I finally resorted to using Wukong Prime and his overpowered Celestial Twin and I marked Protea and my Twin melted her, because he was doing 2x damage and didn't have to worry about ammo. This is such a ridiculously weak nerf, i can't believe people are actually complaining about this being too harsh. What is an overreaction? Yeah - how often do the bomblets make the kill? Honestly seems like you took the nerf at face value and didn't actually use it But by what you said its also possible that you were like me and you just blindly shoot. Use https://rwarframe.github.io/#flair to set user flair and text. What makes this formerly self-damaging weapon so much more dominant than the others? Press J to jump to the feed. It still do a big chunck of dmg. It has quickly taken the place at the top of the usage charts - which is where it should be given its acquisition - but the degree of dominance (about 3 times more popular than anything else) is not something we feel is good for the primary weapon Arsenal options. Now i actually aim. This doesn't really feel like the nerf I expected on reading the title. Thanks DE! No changes to the main explosion whatsoever. I haven't completely understood what nerfs did it got and what is the new viable build for the weapon. The game is currently in open beta on PC, PlayStation 4, Xbox One, and Nintendo Switch. Players have said that the many many explosions produced by Bramma are hard to see through. Question/Request. This looks like 0 net change. Press question mark to learn the rest of the keyboard shortcuts. Don't get me wrong, I do think that the Kuva Bramma needed to be nerfed, I just think they nerfed the wrong parts of the weapon. Cookies help us deliver our Services. All of its damage, while keeping the ammo the same, then that would have been a better nerf … And i'd love to see an official statement that proves this, because this doesn't make any sense. Problem is not the ammo. Which means we'll absolutely get another nerf of it soon-ish. 56% Upvoted. Prob is the base dmg on it. I don't think anyone in existence has ever killed any enemy with the clusters, the main arrow explosion seems to just delete things before they can even deploy. Less cluster explosions = less visually busy, can actually see shit using it with Mirage. You will see these changes in Update 28: The Deadlock Protocol, and we can discuss feedback once they are in your hands. share. Ammo mutation is basically free due to the bonus capacity and ammo mutation being an exilus mod. The average damage remains about the same ignoring procs. If it ends up being destroyed, they won't fix it and just leave it as is and call it mission accomplished. Overall I think this is a pretty healthy change, keeping most of its power in exchange for more careful use. The nerf doesn't change much or fix the problems the Kuva Bramma created. This makes me happy & sad at the same time. Increased cluster projectile radial attack size from 2.7m to 3.5m, Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage. Use https://rwarframe.github.io/#flair to set user flair and text. The nerf was specifically targeting players like you who spam blindly at the entire map. The ammo nerf seems a little odd though. I'd like to remind people that the absurdity of the Bramma prompted the universal radial falloff changes for all AoE weapons. It's just my first major mission with it after the update was the Deadlock Protocol and having only 5 ammo capacity made the final fight against Protea kind of difficult. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. (Or a normal Arrow Mutation). except they buffed the falloff for the bramma -_-. Just not a room clearer, still top tier IMHO. The game is currently in open beta on PC, PlayStation 4, Xbox One, and Nintendo Switch. Overall I think this is a pretty healthy change, keeping most of its power in exchange for more careful use. The main issue was how the cluster bombs being reduced lowered its effective multishot, thus not letting it stack viral as fast. Hi all! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. I am a fairly recent player and just obtained a kuva bramma with toxin damage. Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Toxin Kuva Bramma build after nerf. Howl all you want, it won't bring him back. If they had nerfed the damage of the Kuva Bramma, by say cutting it's damage in half. https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/. Time will see if it's enough to affect usage but it's nice to see a measured nerf for once. I don't think they should have done anything to the ammo for the Kuva Bramma, what they needed to do was reduce the amount of damage it did. the nerf" was a get gudd slap in the face lol. Could you share some advice on the new build for this weapon, please? Yes, they reduced it's damage a little bit. They didn't do that. We will be monitoring feedback after these changes go live to ensure we’ve struck a better balance of having a powerful weapon - but not one that overshadows everything else in the game to the detriment of your squadmates. I honestly think that they over nerfed it. Mission successful.

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